Concept: Frost Mage Arcanologist Race: Frostborn (human) Rank: Novice
Languages: Dwarven, Frosttongue, Giant, Selari, Trader Gold Shields: 119 Experience: 0

Agility d6, Smarts d10, Spirit d4, Strength d6, Vigor d4
Charisma: -2; Pace: 6; Parry: 6; Toughness: 4
Skills: Fighting d8, Hrimwisardry d12, Knowledge:Arcana d8, Notice d6

Hindrances: Delusional (believes anyone could be a zombie), God Cursed (Hela), Necromatic Weakness, Outsider, Orders (Reliquary)
Edges: Arcane Background (Hrimwisardry), Connections (Reliquary), Reliquary (Arcanologist),
Powers: Bolt, Bodyguard
Gear: Backpack, bandolier, bedroll, dagger (Str+d4), lantern, mace (Str+d6), model soldiers (10), rations(1 week), torch, waterskin.

Special Edges & Hindrances

  • Frigid Form: Frostborn have an innate form of hrimwisardry with a range of Self. Powers (and trappings) are:
    • armor (icy skin)
    • environmental protection (against cold only)
    • smite (icicles grow from hands or a held weapon)
    • speed (ice-shod feet).
  • Heat Lethargy: Frostborn have –1 to all trait rolls at temperatures of 53 degrees or higher.
  • Outsider: Frostborn are universally mistrusted outside frostborn enclaves.
  • Winter Soul: Frostborn have +2 to Vigor saves to resist the effects of cold weather, and +2 Armor to resist the affects of cold, coldfire, or ice attacks.


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